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How to begin an animation in game maker studio 2
How to begin an animation in game maker studio 2






  • In the description comment change the description to Set up variables.
  • Click Add Event button in the Events box and add a Create event.
  • You'll find that GameMaker is intuitive and simple to use, and even if you've never used any tools like this before you shouldn't have any problems getting started and making games after reading through the Introduction and completing the Quick. If you want to setup the game to work on most desktops and laptops, on the left side, under room settings change the width to 960 and the height to 640 Code the player object to move This section is the obligatory first stop for using GameMaker and getting to grips with the contents of the IDE and how it works.
  • Drag the objPlayer object into the room.
  • This can be seen in the Room Editor’s Layers panel.
  • Make sure you are in the Instances layer of the room.
  • From the Assets Browser, double click room0 or whatever the default room setup is called in GameMaker.
  • how to begin an animation in game maker studio 2

    To do this click on the 3 dots in the box beside No Sprite.

    how to begin an animation in game maker studio 2

    Assign it the sprPlayer sprite you should already have created.Name the object objPlayer – note: You should always prefix your objects with the letters obj.In the Asset Browser / Resource menu area, right-click Object and click Create object.

    how to begin an animation in game maker studio 2

    Tutorial 3: Create a player object, movement & animation








    How to begin an animation in game maker studio 2